Emanuel Demetrescu – work

Modelling from point clouds, Blender for texturing, shading, lighting of an anciet greek torso

Modelling from point clouds, Blender for texturing, shading, lighting of an anciet greek torso

Modelling from point clouds, Blender for texturing, shading, lighting of an anciet greek torso

Modelling, texturing, shading, compositing, lighting of an ancient greek temple.

Modelling, texturing, shading, lighting, compositing of an ancient greek temple.

Modelling, texturing, shading, compositing, lighting of an ancient greek temple.

Modelling, texturing, shading, compositing, lighting of an ancient greek temple.

Roman bath (Montegrotto, Italy, I century A.C.), lowpoly 3d for real-time application.

Roman bath (Montegrotto, Italy, I century A.C.), lowpoly 3d for real-time application.

Roman bath (Montegrotto, Italy, I century A.C.), lowpoly 3d for real-time application.

Roman bath (Montegrotto, Italy, I century A.C.), lowpoly 3d for real-time application.

Roman bath (Montegrotto, Italy, I century A.C.), lowpoly 3d for real-time application.

Third river of Rome (1000 B.C.). Blender and Gimp. archaeological study for the new underground. Data for the reconstruction: 700 probings and historical maps.

The third river of Rome (1000 B.C.). Published in National Geographic (Historia). Archaeological study for the new underground. Data for the reconstruction: 700 probings and historical maps.

My studio

Archaeological study for the new underground at Rome: Circo Variano and Metro stations.

Lowpoly sculpting-based assets for 3d realtime game